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首页> 外文期刊>Journal of supercomputing >Token-based incentive mechanism for peer-to-peer video streaming networks
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Token-based incentive mechanism for peer-to-peer video streaming networks

机译:对等视频流网络基于令牌的激励机制

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摘要

We consider the problem of live video streaming in peer-to-peer networks consisting of selfish peers aiming at maximizing peers' individual utilities. We use token as an internal currency to encourage peers to cooperate in video distribution. Peers gain tokens by accepting requests from other peers for uploading video chunks to them, and they spend tokens for sending requests to the other peers and downloading video chunks from them. To handle the heterogeneity in the bandwidth of peers, we assume the video is coded as multilayered and each layer has a different type of token. Peers can request for a different number of layers to have their best quality based on their available token pools. To address this problem, we first study the peers' optimal strategies using the formalism of repeated games, and then, we show that peers' optimal strategy for each layer is a threshold strategy based on the number of tokens held by the peer for that layer. Then, we show that the repeated game can be converted to a simple one-shot game. In this new game, we study the impact of other peers' strategy on peers' utilities and strategies. We show that the game has a Nash equilibrium.
机译:我们考虑对等网络中的实时视频流问题,这些网络由自私的对等网络组成,旨在最大化对等网络的个人效用。我们使用令牌作为内部货币来鼓励同行在视频发行方面进行合作。对等方通过接受来自其他对等方的向其上传视频块的请求来获得令牌,并且他们花费令牌来向其他对等方发送请求并从其他对等方下载视频块。为了处理对等点带宽的异质性,我们假设视频被编码为多层,并且每一层都有不同类型的令牌。对等方可以根据其可用令牌池的不同,请求不同数量的层以达到最佳质量。为了解决这个问题,我们首先使用重复博弈的形式来研究对等方的最优策略,然后根据对等方在该层所持有的代币数量,显示每层的对等方最优策略是阈值策略。 。然后,我们证明重复的游戏可以转换为简单的单发游戏。在这个新游戏中,我们研究了其他同行策略对同行效用和策略的影响。我们证明游戏具有纳什均衡。

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