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Domino pattern formation by cellular automata agents

机译:细胞自动机代理形成的Domino模式

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摘要

Considered is a 2d cellular automaton with moving agents in a multi-agent system. The objective is to find agents controlled by a finite-state program (FSP) that can form domino patterns. The quality of a formed pattern is measured by the degree of order computed by counting matching 3 x 3 templates. An agent reacts on its own color, the color in front and whether it is blocked or not. It can change the color, move or not and turn into any direction. Four FSPs were evolved with k agents (1 <= k <= 4) initially placed in the corners of the field. For a 12x12 training field, the aimed pattern could be formed with a 100% degree of order. The performance was also high with other field sizes. Livelocks are avoided by using three different variants of the evolved FSP. The degree of order usually fluctuates after reaching a certain threshold, but it can also be stable, and the agents may show the termination by running in a cycle or by stopping their activity.
机译:考虑在多主体系统中具有移动主体的二维细胞自动机。目的是找到受可形成多米诺骨牌图案的有限状态程序(FSP)控制的代理。形成的图案的质量通过对匹配的3 x 3模板进行计数而计算出的有序度来衡量。代理会根据自己的颜色,前面的颜色以及是否被阻止做出反应。它可以更改颜色,移动与否以及向任何方向旋转。通过最初放置在场角的k个代理(1 <= k <= 4)进化了四个FSP。对于12x12的训练场,目标图案可以100%有序度形成。在其他字段大小下,性能也很高。通过使用演进的FSP的三种不同变体,可以避免出现活锁。顺序程度通常在达到某个阈值后会波动,但它也可以保持稳定,并且代理可以通过循环运行或停止其活动来显示终止。

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