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An online valuation-based sealed winner-bid auction game for resource allocation and pricing in clouds

机译:基于在线估值的密封中标竞价游戏,用于云中的资源分配和定价

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Cloud computing is able to allocate different resources as virtual machines (VMs) to users, who need only pay for the amount of resources used. Two of the challenges in clouds are resource allocation and pricing in such a way to satisfy both cloud providers and users. Existing allocation and pricing mechanisms cannot guarantee increased profits due to various reasons. A better solution to increase the satisfaction of both parties, which is supported by economic theory, is the employment of auction-based allocation and pricing mechanisms. In these mechanisms, cloud resources and services are awarded based on the highest bids, while winners receive the quality of services expected. However, most existing auction-based mechanisms are inefficient and cannot be used in real clouds due to high computational or communication overhead, the bid function's time complexity, and/or its inaccurate estimates. In the present paper, a lightweight mechanism is introduced which can be utilized in the real-world application of clouds. The currently proposed mechanism is a winner-bid auction game that seals users' bids by a multi-criteria valuation-based bid function and sends them to the auctioneer. During scheduling, the auctioneer awards VMs exclusively to users with the highest bids. The presented approach is an online auction whose main aim is to increase the profits of the provider and user from different criteria. While determining the Nash equilibrium, the current study specifies the prices to be paid by users in various cases and proves the truthfulness of the proposed method. Finally, the effectiveness of the presented mechanism is examined through extensive experiments on different simulation scenarios and actual workload data.
机译:云计算能够将不同的资源作为虚拟机(VM)分配给用户,这些用户只需要为使用的资源量付费。云中的两个挑战是资源分配和定价,以同时满足云提供商和用户的方式。由于各种原因,现有的分配和定价机制不能保证增加利润。在经济学理论的支持下,一种提高双方满意程度的更好解决方案是采用基于拍卖的分配和定价机制。在这些机制中,云资源和服务是根据最高出价来授予的,而优胜者将获得预期的服务质量。但是,大多数现有的基于拍卖的机制效率低下,并且由于高计算或通信开销,出价功能的时间复杂度和/或其估计值不准确,因此无法在真实云中使用。在本文中,介绍了一种轻量级的机制,可以在云的实际应用中使用。当前提出的机制是中标竞价游戏,该游戏通过基于多标准评估的出价功能来密封用户的出价,并将其发送给拍卖商。在安排期间,拍卖师将VM专门授予出价最高的用户。所提出的方法是在线拍卖,其主要目的是从不同的标准增加提供者和用户的利润。在确定纳什均衡时,当前的研究指定了在各种情况下用户要支付的价格,并证明了所提方法的真实性。最后,通过在不同的模拟场景和实际工作量数据上进行的广泛实验,检验了所提出机制的有效性。

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