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Product design matters, but is it enough? Consumers' responses to product design and environment congruence

机译:产品设计很重要,但它是足够的吗?消费者对产品设计和环境一致的回应

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Purpose This study aims to investigate the combined effects of product design and environment congruence on consumers' aesthetic, affective and behavioral responses. Design/methodology/approach Two lab experiments with a 2 (high-level design cues vs low-level design cues) x 2 (congruent environment vs non-congruent environment) between-subjects design were conducted to test the hypotheses. The experimental stimuli (product: digital camera; environment: product display in a retail environment) were presented in a 3D simulation environment using a large TV (Experiment 1) and a stereoscopic virtual reality headset. Findings The results support the notion that product design cues elicit more positive aesthetic and affective responses. Environment congruence, on the other hand, plays a moderating role; product design cues elicit more favorable consumer responses in a congruent environment. In contrast, no such effect was found in a non-congruent environment. Practical implications Creating a congruent environment is only effective for well-designed products. In contrast, for products with low-level design elements, the congruence of promotional environment is not instrumental and may not elicit more favorable responses. Hence, such products can simply be presented in a generic display, especially considering the significant costs associated with designing, building and setting up a congruent display. Originality/value Despite the empirical findings supporting the significant role of product design and environment congruence on consumers' perceptual and behavioral responses, there is a paucity of research on the combined effect of these two factors. The present investigation is an attempt to fill this gap and challenges the generalizations made in previous research suggesting that a product's environment must be aligned with the design elements embedded in the product.
机译:目的本研究旨在调查产品设计和环境一致对消费者审美,情感和行为反应的综合影响。设计/方法/接近两个实验室实验与2(高级设计提示VS低级设计提示)X 2(全等环境与非全等环境)进行主题设计,以测试假设。实验刺激(产品:数码相机;环境:零售环境中的产品显示)在3D仿真环境中呈现使用大电视(实验1)和立体虚拟现实耳机。调查结果结果支持产品设计提示引发更积极的审美和情感反应的概念。另一方面,环境一致,扮演一个努力的角色;产品设计提示在一致环境中引发更有利的消费者反应。相比之下,在非全体环境中没有发现这种效果。创造一致环境的实际影响仅适用于精心设计的产品。相比之下,对于具有低级别设计元素的产品,促销环境的一致性不是有助于有限的,可能不会引起更有利的回应。因此,这种产品可以简单地呈现在通用显示器中,特别是考虑与设计,建筑和设置一致显示器相关的大量成本。原创性/价值尽管实证调查结果支持产品设计和环境一致对消费者感知和行为反应的重要作用,但缺乏对这两个因素的综合影响的研究。目前的调查是填补这种差距并挑战以前研究中所做的概括,表明产品的环境必须与嵌入产品中的设计元素对齐。

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