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Shortest-path routing for optimal all-to-all personalized-exchange embedding on hierarchical hypercube networks

机译:最佳路径路由,以获得分层超步网络嵌入的最佳全面个性化交换机

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摘要

Hypercube (HC) networks (N=2~n) provide efficient communication for parallel-and-distributed computing (PDC) but the HC-based multi-processor (MP) system is costly and not scalable, while hierarchical hypercube (HHC) networks (N=2~n, n=2~m+m) are less expensive and more scalable. However, the traditional HHC-routing easily conflicts, especially when executing multiple tasks ( k > 2~m nodes-per-task). In the past, the node-disjoint-path routing could be used to avoid the conflict but that reliable (S, D) routing limited S(source)=0. Later, the parallel N2N (node-to-node) disjoint-path was proposed for reliable routing but limited (m+1)/2 pairs-of-nodes. Therefore, this study proposes the generalized N2N shortest-path (SP) routing (with arbitrary S) and the parallel N2N SP-routing, based on our hypothesis "the shortest-path routing and the proper HHC-partitioning can avoid the HHC-conflict directly". Next, our innovation and contribution are 1. the CCD (grouping of cross dual-cube) partitioning to solve the HHC-conflict for k ≤ 2~(m+1) nodes-per-task, and 2. the SP-ATAPE (all-to-all personalized exchange) embedding on the HHC-MPs. The correctness of the SP-routing was proven and the ATAPE communication was experimented to validate our conflict solution. The ATAPE results confirmed that in any group the GCD mapping could make all tasks [k = 2~(m+1) nodes-per-task), synchronized with the same control, working without the conflict.
机译:HyperCube(HC)网络(n = 2〜n)为并行和分布式计算提供有效的通信(PDC),但基于HC的多处理器(MP)系统昂贵且不可扩展,而分层HyperCube(HHC)网络(n = 2〜n,n = 2〜m + m)不太昂贵且更可扩展。但是,传统的HHC路由容易冲突,尤其是在执行多个任务时(K> 2〜M个节点)。在过去,可以使用节点脱节路径路由来避免冲突,但可靠(S,D)路由限制S(源)= 0。稍后,提出了并行N2N(节点到节点)不相交路径用于可靠的路由但是有限的(M + 1)/ 2对节点。因此,本研究提出了广义N2N最短路径(SP)路由(具有任意S)和并行N2N SP路由,基于我们的假设“最短路径路由和适当的HHC分区可以避免HHC冲突直接地”。接下来,我们的创新和贡献是1. CCD(交叉双立方体的分组)分区以解决K≤2〜(M + 1)节点的HHC冲突,以及SP-eAtape(全面个性化交换)嵌入在HHC-MPS上。 SP路由的正确性已被证明,并试验Eatape通信以验证我们的冲突解决方案。 Eatape结果证实,在任何组中,GCD映射都可以使所有任务[k = 2〜(m + 1)节点),与同一控制同步,在没有冲突的情况下工作。

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