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首页> 外文期刊>Journal of network and computer applications >A group Undo/Redo method in 3D collaborative modeling systems with performance evaluation
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A group Undo/Redo method in 3D collaborative modeling systems with performance evaluation

机译:具有性能评估的3D协作建模系统中的组撤消/重做方法

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摘要

Undo/Redo is an indispensable function in 3D collaborative modeling systems where a single mistake conducted by one user is propagated to all participants. Both intention preservation and consistency maintenance should be satisfied when applying group Undo/Redo. Besides, fast local responsiveness and timely group awareness are accepted performance metrics in interactive systems. In this paper, we contribute a novel group Undo/Redo mechanism for 3D collaborative modeling systems to support the "any time, any where" Undo/Redo. Response time will be shortened noticeably with a Model State Stream kept on each collaborative site. In the case of concurrent Undo/Redo, an Undo State Vector is proposed to ensure the Undo/Redo intention preservation and model consistency maintenance. Furthermore, the paper studies the performance of the algorithm including the worst, best and average cases with theoretical analyses. Our experiments show that responsive time is actually depending on a number of factors such as size of the history buffer, execution time for a single modeling operation.
机译:撤消/重做是3D协作建模系统中必不可少的功能,在该系统中,一个用户执行的单个错误会传播给所有参与者。在应用组撤消/重做时,意图保留和一致性维护都应同时满足。此外,在交互系统中,快速的本地响应能力和及时的团队意识是公认的性能指标。在本文中,我们为3D协作建模系统贡献了一种新颖的组撤消/重做机制,以支持“随时随地”的撤消/重做。在每个协作站点上保留一个Model State Stream,将大大缩短响应时间。在并发撤消/重做的情况下,提出了撤消状态向量,以确保撤消/重做意图的保留和模型一致性的保持。此外,本文还通过理论分析研究了算法的性能,包括最差,最佳和平均情况。我们的实验表明,响应时间实际上取决于许多因素,例如历史缓冲区的大小,单个建模操作的执行时间。

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