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Knowing by ear: leveraging human attention abilities in interaction design

机译:耳熟能详:在交互设计中利用人类注意力的能力

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In a world in which intelligent technologies are integrated in everyday objects and environments, users are at risk of being overburdened with information and interaction possibilities. Calm technology therefore aims at designing interactions that may reside in the periphery of the user's attention and only shift to the center of the attention when required. However, for such designs to be effective, a detailed understanding of human attention abilities is needed. In this paper, we therefore present a qualitative study on the everyday periphery of the attention. As we expected, we found that sound plays a major role in this, which supports our approach to use interactive sonification as an interaction style for peripheral interaction. We present a range of rich examples of everyday situations that lay out the design space for peripheral interaction and support these findings by describing three initial designs that use interactive sonification for peripheral interaction.
机译:在一个将智能技术集成到日常对象和环境中的世界中,用户面临着信息和交互可能性负担过重的风险。因此,冷静技术旨在设计可能驻留在用户注意力周围并且仅在需要时转移到注意力中心的交互。然而,为了使这样的设计有效,需要对人类注意力能力的详细理解。因此,在本文中,我们对注意力的日常外围进行了定性研究。如我们所料,我们发现声音在其中起着主要作用,这支持了我们使用交互式声音处理作为外围交互的交互样式的方法。我们提供了一系列丰富的日常情况示例,这些示例为外围交互设计空间奠定了基础,并通过描述使用交互声波进行外围交互的三个初始设计来支持这些发现。

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