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Design and application of 2D illusory vibrotactile feedback for hand-held tablets

机译:手持平板电脑的2D幻觉触觉反馈设计与应用

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摘要

In this study, we investigate whether the "out of body" vibrotactile illusion known as funneling could be applied to enrich and thereby improve the interaction performance on a tablet-sized media device. First, a series of pilot tests was taken to determine the appropriate operational conditions and parameters (such as the tablet size, holding position, minimal required vibration amplitude, and the effect of matching visual feedback) for a two-dimensional (2D) illusory tactile rendering method. Two main experiments were then conducted to validate the basic applicability and effectiveness of the rendering method, and to further demonstrate how the illusory tactile feedback could be deployed in an interactive application and actually improve user performance. Our results showed that for a tablet-sized device (e.g., iPad mini and iPad), illusory perception was possible (localization performance of up to 85%) using a rectilinear grid with a resolution of 5 7 (grid size: 2.5 cm) with matching visual feedback. Furthermore, the illusory feedback was found to be a significant factor in improving the user performance in a 2D object search/attention task.
机译:在这项研究中,我们调查了称为漏斗的“体外”震动触觉错觉是否可以用于丰富平板电脑大小的媒体设备,从而改善其交互性能。首先,进行了一系列先导测试,以确定二维(2D)幻觉触觉的适当操作条件和参数(例如平板电脑的尺寸,握持位置,所需的最小振动幅度以及匹配的视觉反馈的影响)渲染方法。然后进行了两个主要实验,以验证渲染方法的基本适用性和有效性,并进一步演示如何将虚幻的触觉反馈部署在交互式应用程序中并实际改善用户性能。我们的结果表明,对于平板电脑大小的设备(例如iPad mini和iPad),使用分辨率为5 7(网格大小:2.5厘米)的直线网格,可以实现幻觉(定位性能高达85%),匹配的视觉反馈。此外,发现虚幻的反馈是改善2D对象搜索/注意任务中用户性能的重要因素。

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