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A Novel Approach in Integrating Product Design into Curriculum: Toy and Entertainment Animatron Design

机译:将产品设计整合到课程中的新方法:玩具和娱乐动画设计

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摘要

This paper presents a novel approach in integrating the product development process into curriculum by utilizing the complex toy and entertainment development areas. A cross-disciplinary course targeting engineering, technology, and art students was designed and offered to accomplish animatronic toy development and entertainment job-shop practices within educational settings. The curriculum was comprised of the following content in the following sequence: introduction to product design, project management and teamwork basics, concept development, artistic and industrial design, material and manufacturing process selection, mechanism design and assembly, actuators, sensors, controls, and programming. Mini-lessons were complemented by laboratories sessions, leading to an open-ended design project. Analytical tools and visual means such as engineering graphics, videos/animations, or working models were employed to address different learning styles during the mini-lessons.
机译:本文提出了一种利用复杂的玩具和娱乐开发领域将产品开发过程整合到课程中的新颖方法。设计并提供了针对工程,技术和艺术专业学生的跨学科课程,旨在在教育环境中完成动画玩具开发和娱乐工作坊实践。该课程按以下顺序包括以下内容:产品设计入门,项目管理和团队合作基础,概念开发,艺术和工业设计,材料和制造工艺选择,机构设计和组装,执行器,传感器,控件以及编程。微型课程由实验室课程补充,导致了一个开放式设计项目。在微型课程中,采用了分析工具和视觉手段,例如工程图,视频/动画或工作模型,以解决不同的学习风格。

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