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Model Checking Games for Branching Time Logics

机译:分支时间逻辑的模型检查游戏

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This paper defines and examines model checking games for the branching time temporal logic CTL. The games employ a technique called focus which enriches sets by picking out one distinguished element. This is necessary to avoid ambiguities in the regeneration of temporal operators. The correctness of these games is proved, and optimizations are considered to obtain model checking games for important fragments of CTL. A game based model checking algorithm that matches the known lower and upper complexity bounds is sketched.
机译:本文定义并检查了分支时间时序逻辑CTL的模型检查游戏。游戏采用一种称为“焦点”的技术,通过挑选一个独特的元素来丰富场景。这是避免在时间运算符的再生中产生歧义的必要条件。证明了这些游戏的正确性,并考虑了优化以获取有关CTL重要片段的模型检查游戏。绘制了一个基于游戏的模型检查算法,该算法与已知的上下复杂度边界相匹配。

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