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Interactive model-based search for global optimization

机译:基于交互式模型的搜索以进行全局优化

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Single-thread algorithms for global optimization differ in the way computational effort between exploitation and exploration is allocated. This allocation ultimately determines overall performance. For example, if too little emphasis is put on exploration, the globally optimal solution may not be identified. Increasing the allocation of computational effort to exploration increases the chances of identifying a globally optimal solution but it also slows down convergence. Thus, in a single-thread implementation of model-based search exploration and exploitation are substitutes. In this paper we propose a new algorithmic design for global optimization based upon multiple interacting threads. In this design, each thread implements a model-based search in which the allocation of exploration versus exploitation effort does not vary over time. Threads interact through a simple acceptance-rejection rule preventing duplication of search efforts. We show the proposed design provides a speedup effect which is increasing in the number of threads. Thus, in the proposed algorithmic design, exploration is a complement rather than a substitute to exploitation.
机译:用于全局优化的单线程算法在开发和探索之间的计算工作分配方式上有所不同。该分配最终决定整体性能。例如,如果过分强调勘探,则可能无法确定全局最优解决方案。增加对勘探的计算工作量分配会增加确定全局最优解的机会,但同时也会减慢收敛速度。因此,在基于模型的搜索的单线程实现中,探索和开发是可替代的。在本文中,我们提出了一种基于多个交互线程的全局优化新算法设计。在此设计中,每个线程都实现了基于模型的搜索,其中探索与开发工作的分配不会随时间变化。线程通过简单的接受/拒绝规则进行交互,从而防止重复搜索工作。我们证明了所提出的设计提供了加速效果,该效果在线程数量上不断增加。因此,在提出的算法设计中,探索是对开发的补充而不是替代。

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