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EDUCATIONAL PEARLThe Soccer-Fun project

机译:教育珍珠足球趣味项目

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摘要

In the Soccer-Fun project, students program the brains of football players in a functional language. Soccer-Fun has been developed for an introductory course in functional programming at the Radboud University Nijmegen, The Netherlands. We have used Soccer-Fun in teaching during the past four years. We have also experience in using Soccer-Fun for pupils in secondary education. Soccer-Fun is stimulating because it is about a well-known problem domain. It engages students to problem solving with functional programming because it allows them to compete at several disciplines: the best performing football team becomes the champion of a tournament; the best written code is awarded with a prize; students are judged on the algorithms used. This enables every student to participate and perform at her favorite skill. Soccer-Fun is implemented in Clean and uses its GUI toolkit Object I/O for rendering. It can be implemented in any functional programming language that supports some kind of windowing toolkit.
机译:在“足球乐趣”项目中,学生使用一种功能语言来编程足球运动员的大脑。 Soccer-Fun已在荷兰奈梅亨的拉德布德大学开发,用于功能编程入门课程。在过去的四年中,我们在教学中使用了Soccer-Fun。我们也有在中等教育阶段的学生中使用“足球乐趣”的经验。 Soccer-Fun令人兴奋,因为它涉及一个众所周知的问题领域。它使学生​​能够通过函数式编程解决问题,因为它使他们能够参加多个学科的比赛:表现最佳的足球队成为锦标赛的冠军;最好的书面代码将被授予奖项;根据使用的算法对学生进行评判。这使每个学生都能以自己喜欢的技能参与和表演。 Soccer-Fun在Clean中实现,并使用其GUI工具箱Object I / O进行渲染。可以用任何支持某种窗口工具箱的功能编程语言来实现。

著录项

  • 来源
    《Journal of Functional Programming》 |2011年第1期|p.1-19|共19页
  • 作者

    PETER ACHTEN;

  • 作者单位

    Model Based System Development, Radboud University Nijmegen, The Netherlands;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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