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Developing Cognitive and Non-Cognitive Entrepreneurial Competences through Business Simulation Games

机译:通过业务模拟游戏发展认知和非认知创业能力

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摘要

Today, entrepreneurship is seen as a major driver for innovation, economic growth and job creation, with entrepreneurial competencies highly sought after by practitioners and policy-makers alike. Competencies considered entrepreneurial include knowledge about how entrepreneurs create value; skills in marketing, resource acquisition and opportunity identification; and attitudes such as entrepreneurial passion, self-efficacy, proactiveness and tenacity. There is widespread consensus in the literature that entrepreneurial competencies can be developed through entrepreneurship learning. This study adopts an existing framework for entrepreneurial competencies based on previous research to investigate the role and influence that simulation games can play in the development of cognitive (knowledge and skills) and non-cognitive (attitudes) entrepreneurial competencies. The paper showcases the many benefits of using business simulation as an effective mode for developing entrepreneurial competencies. Such competencies are not only beneficial for individuals working in an entrepreneurial context — but are transferable to any business context, bringing to the fore the importance of entrepreneurial learning for all students to develop such competencies.
机译:如今,企业家精神已被视为创新,经济增长和创造就业机会的主要动力,从业者和决策者都极力追求企业家的能力。被认为具有企业家能力的能力包括有关企业家如何创造价值的知识;市场营销,资源获取和机会识别方面的技能;以及诸如企业家热情,自我效能感,积极主动和坚韧的态度。文献中普遍达成共识,即可以通过学习创业精神来发展创业能力。本研究基于先前的研究采用了现有的企业家能力框架,以研究模拟游戏在认知(知识和技能)和非认知(态度)企业家能力发展中的作用和影响。本文展示了使用业务模拟作为发展企业家能力的有效模式的许多好处。这样的能力不仅对在创业环境中工作的个人有利,而且可以转移到任何商业环境中,从而突显了创业学习对所有学生发展这种能力的重要性。

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