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Experience with Widening Based Equivalence Checking in Realistic Multimedia Systems

机译:现实多媒体系统中基于扩展的等效检查的经验

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摘要

The application of loop and data transformations to array and loop intensive programs is crucial to obtain a good performance. Designers often apply these transformations manually or semi-automatically. For the class of static affine programs, automatic methods exist for proving the correctness of these transformations. Realistic multimedia systems, however, often contain constructs that fall outside of this class. We present an extension of a widening based approach to handle the most relevant of these constructs, viz. accesses to array slices, data dependent accesses and data dependent assignments, and report on some experiments with non-trivial applications.
机译:将循环和数据转换应用于数组和循环密集型程序对于获得良好的性能至关重要。设计人员经常手动或半自动应用这些转换。对于一类静态仿射程序,存在自动方法来证明这些变换的正确性。但是,现实的多媒体系统通常包含不属于此类的构造。我们提出了基于扩展的方法的扩展,以处理这些结构中最相关的部分,即。对数组切片的访问,与数据相关的访问和与数据相关的分配,并报告一些非平凡应用程序的实验。

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