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Order effect in interactive information retrieval evaluation: an empirical study

机译:交互式信息检索评估中的顺序效应:一项实证研究

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Purpose - The purpose of this paper is to report a study of order effect in interactive information retrieval (IIR) studies. The phenomenon of order effect is well-known, and it is the main reason why searches are permuted (counter-balanced) between test participants in IIR studies. However, the phenomenon is not yet fully understood or investigated in relation to IIR; hence the objective is to increase the knowledge of this phenomenon in the context of IIR as it has implications for test design of IIR studies. Design/methodology/approach - Order effect is studied via partly a literature review and partly an empirical IIR study. The empirical IIR study is designed as a classic between-groups design. The IIR search behaviour was logged and complementary post-search interviews were conducted. Findings - The order effect between groups and within search tasks were measured against nine classic IIR performance parameters of search interaction behaviour. Order effect is seen with respect to three performance parameters (website changes, visit of webpages, and formulation of queries) shown by an increase in activity on the last performed search. Further the theories with respect to motivation, fatigue, and the good-subject effect shed light on how and why order effect may affect test participants' IR system interaction and search behaviour. Research limitations/implications - Insight about order effect has implications for test design of IIR studies and hence the knowledge base generated on the basis of such studies. Due to the limited sample of 20 test participants (Library and Information Science (LIS) students) inference statistics is not applicable; hence conclusions can be drawn from this sample of test participants only. Originality/value - Only few studies in LIS focus on order effect and none from the perspective of IIR.
机译:目的-本文的目的是报告交互式信息检索(IIR)研究中的顺序效应研究。顺序效应现象是众所周知的,这是在IIR研究中测试参与者之间进行搜索排列(反平衡)的主要原因。但是,有关IIR的现象尚未完全理解或调查。因此,目的是在IIR的背景下增加对该现象的了解,因为它对IIR研究的测试设计有影响。设计/方法/方法-顺序效应的研究部分通过文献综述,部分通过经验IIR研究。 IIR经验研究被设计为经典的群体间设计。记录了IIR搜索行为,并进行了补充搜索后采访。发现-针对搜索交互行为的9个经典IIR性能参数,测量了组之间和搜索任务中的顺序效果。相对于三个性能参数(网站更改,网页访问和查询的形式)可以看到顺序效果,这是上一次执行的搜索活动增加所显示的。关于动机,疲劳和良好主体效应的进一步理论揭示了秩序效应如何以及为什么会影响测试参与者的红外系统交互作用和搜索行为。研究的局限性/含意-关于订单效应的见解对IIR研究的测试设计有影响,因此对基于此类研究产生的知识库也有影响。由于20名测试参与者(图书馆和信息科学(LIS)学生)的样本有限,因此不适用推论统计。因此只能从该测试参与者样本中得出结论。原创性/价值-LIS中只有很少的研究关注顺序效应,而从IIR的角度来看则没有。

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