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Multiculturalism and Cultural Issues in Online Gaming Communities

机译:在线游戏社区中的多元文化和文化问题

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This article looks at racism, nationalism, and culture wars within multicultural Internet communities, specifically looking at Omerta, an international mafia-themed text-based massively multiplayer online role-playing game (MMORPG). Omerta allows players to live and create a world of their own where groups of players, called families, interact and work together in peace and war. The text-based aspect leads the majority of play dealing with negotiations in multi-user chat (Internet Relay Chat), with the focus being on diplomacy and negotiation. Within the Omerta game, players of Turkish nationality have been refused admission into some families due to the perception that their primary loyalties are to other members of their own nationality, rather than members of their current family. This has led to much turmoil within the community and the creation of “Turkish Alliances”— families consisting of only Turkish players due to the lack of recruiting from other nationalities. What does this say about the functionality of multiculturalism and the possibility for success?
机译:本文着眼于多元文化互联网社区内的种族主义,民族主义和文化战争,特别是着眼于以国际黑手党为主题的基于文本的大规模多人在线角色扮演游戏(MMORPG)Omerta。 Omerta使玩家可以生活和创造自己的世界,在这个世界中,一群称为家庭的玩家可以在和平与战争中互动和共同努力。基于文本的方面在处理多用户聊天(Internet中继聊天)中的谈判方面占据主导地位,重点是外交和谈判。在Omerta游戏中,土耳其国籍的玩家被拒绝进入某些家庭,原因是他们认为他们的主要忠诚度是他们本国其他成员的忠诚,而不是当前家庭成员的忠诚。这导致了社区内部的动荡,并建立了“土耳其联盟”,即由于缺乏其他国籍的招募而仅由土耳其玩家组成的家庭。这对多元文化主义的功能和成功的可能性有何评价?

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