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Reverse Engineering Methods for Digital Restoration Applications

机译:数字还原应用程序的逆向工程方法

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In this paper we discuss the challenges of processing and converting 3D scanned data to representations suitable for interactive manipulation in the context of virtual restoration applications. We present a constrained parametrization approach that allows us to represent 3D scanned models as parametric surfaces defined over polyhedral domains. A combination of normal- and spatial-based clustering techniques is used to generate a partition of the model into regions suitable for parametrization. Constraints can be optionally imposed to enforce a strict correspondence between input and output features. We consider two types of virtual restoration methods: (a) a paint restoration method that takes advantage of the normal-based coarse partition to identify large regions of reduced metric distortion suitable for texture mapping and (b) a shape restoration approach that relies on a refined partition used to convert the input model to a multi-resolution subdivision representation suitable for intuitive interactive manipulation during digital studies of historical artifacts.
机译:在本文中,我们讨论了将3D扫描数据处理和转换为适合在虚拟恢复应用程序上下文中进行交互式操作的表示形式的挑战。我们提出了一种约束参数化方法,该方法使我们能够将3D扫描模型表示为在多面域上定义的参数曲面。基于法线和基于空间的聚类技术的组合可用于将模型划分为适合参数化的区域。可以选择施加约束以强制输入和输出要素之间严格的对应关系。我们考虑两种类型的虚拟还原方法:(a)一种油漆还原方法,它利用基于法线的粗划分来识别适合纹理映射的,减少了度量失真的较大区域;(b)依赖于精巧的分区,用于将输入模型转换为多分辨率细分表示形式,适合在对历史文物进行数字研究期间进行直观的交互式操作。

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