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首页> 外文期刊>Journal of Computing and Information Science in Engineering >Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis
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Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis

机译:使用竞争性可用性分析寻找沉浸式虚拟环境的价值

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摘要

Competitive usability studies are employed providing empirical results in a design evaluation and review context. Populations of novice and experienced users are tested against benchmarks. Benchmark 1 is used to evaluate error identification and correction. Benchmark 2 is employed to evaluate the user's ability to understand spatial relationships. Both benchmarks 1 and 2 compare individual performance with performance of teams. Benchmarks 3 measures quantity of errors found in a 4 min time frame. For benchmark 1, there is a statistically significant difference, but for benchmark 2, there is no statistical difference. For benchmark 3, there is a statistically significant increase in errors found. This increase is evaluated for impact as cost avoidance. It is concluded that cost avoidance by using a cave automatic virtual environment (CAVE) immersive virtual environment easily justifies the CAVE system.
机译:使用竞争性可用性研究在设计评估和审查环境中提供经验结果。新手和有经验的用户群体均根据基准进行了测试。基准1用于评估错误识别和纠正。基准2用于评估用户理解空间关系的能力。基准1和基准2将个人绩效与团队绩效进行了比较。基准3衡量在4分钟内发现的错误数量。对于基准1,在统计上有显着差异,但对于基准2,没有统计上的差异。对于基准3,发现的错误在统计上显着增加。评估此增加是否可以避免成本。结论是,通过使用洞穴自动虚拟环境(CAVE)身临其境的虚拟环境来避免成本很容易证明CAVE系统是合理的。

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