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A Wearable Device to Detect in Real-Time Bimanual Gestures of Basketball Players During Training Sessions

机译:一种可穿戴设备,可在训练期间实时检测篮球运动员的双手手势

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摘要

The paper describes the design of a wearable and wireless system that allows the realtime identification of some gestures performed by basketball players. This system is specifically designed as a support for coaches to track the activity of two or more players simultaneously. Each wearable device is composed of two separate units, positioned on the wrists of the user, connected to a personal computer (PC) via Bluetooth. Each unit comprises a triaxial accelerometer and gyroscope, a microcontroller, installed on a Tiny-Duino platform, and a battery. The concept of activity recognition chain is investigated and used as a reference for the gesture recognition process. A sliding window allows the system to extract relevant features from the incoming data streams: mean values, standard deviations, maximum values, minimum values, energy, and correlations between homologous axes are calculated to identify and differentiate the performed actions. Machine learning algorithms are implemented to handle the recognition phase.
机译:本文介绍了一种可穿戴无线系统的设计,该系统可以实时识别篮球运动员所执行的某些手势。该系统专门设计用于支持教练同时跟踪两个或更多球员的活动。每个可穿戴设备由位于用户手腕上的两个独立的单元组成,并通过蓝牙连接到个人计算机(PC)。每个单元包括一个三轴加速度计和陀螺仪,一个安装在Tiny-Duino平台上的微控制器以及一个电池。研究了活动识别链的概念,并将其用作手势识别过程的参考。滑动窗口使系统能够从传入的数据流中提取相关特征:计算平均值,标准差,最大值,最小值,能量以及同源轴之间的相关性,以识别和区分所执行的动作。实现了机器学习算法以处理识别阶段。

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