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Robbers, marshals, and guards: game theoretic and logical characterizations of hypertree width

机译:强盗,元帅和后卫:超树宽度的博弈论和逻辑表征

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In a previous paper (J. Comput. System Sci. 64 (2002) 519), the authors introduced the notion of hypertree decomposition and the corresponding concept of hypertree width and showed that the conjunctive queries whose hypergraphs have bounded hypertree width can be evaluated in polynomial time. Bounded hypertree width generalizes the notions of acyclicity and bounded treewidth and corresponds to larger classes of tractable queries. In the present paper, we provide natural characterizations of hypergraphs and queries having bounded hypertree width in terms of game-theory and logic. First we define the Robber and Marshals game, and prove that a hypergraph H has hypertree width at most k if and only if k marshals have a winning strategy on H, allowing them to trap a robber who moves along the hyperedges. This game is akin the well-known Robber and Cops game (which characterizes bounded treewidth), except that marshals are more powerful than cops: They can control entire hyperedges instead of just vertices. Kolaitis and Vardi (J. Comput. System Sci. 61 (2000) 302) recently gave an elegant characterization of the conjunctive queries having treewidth
机译:在先前的论文(J. Comput。System Sci。64(2002)519)中,作者介绍了超树分解的概念和超树宽度的相应概念,并表明可以在以下条件中评估其超图已绑定超树宽度的联合查询。多项式时间。有界超树宽度概括了非循环性和有界树宽的概念,并对应于较大类别的易处理查询。在本文中,我们从游戏理论和逻辑的角度提供了具有超树宽度有界的超图和查询的自然刻画。首先,我们定义强盗和元帅博弈,并证明并且当k个元帅在H上具有获胜策略时,超图H最多具有k的超树宽度,从而使他们能够捕获沿超边移动的强盗。该游戏类似于著名的Robber and Cops游戏(其特征是有限的树宽),区别在于元帅比警察更强大:他们可以控制整个超边,而不仅仅是顶点。 Kolaitis and Vardi(J. Comput。System Sci。61(2000)302)最近通过某种逻辑L的k变量片段(=的存在性-结点片段)对树宽

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