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Using a Modified Technology Acceptance Model to Evaluate Designing Eight Queens Chess Puzzle Game

机译:使用修改后的技术接受模型来评估八皇后国际象棋益智游戏的设计

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摘要

In the game of chess, the queen can attack any piece that lies on the same row, on the same column, or along a diagonal. The eight-queens is a classic logic puzzle. The task is to place eight queens on a chessboard in such a fashion that no queen can attack any other queen. The eight-queen puzzle is often used to illustrate problem-solving or backtracking techniques. Consequently, in this study Technology Acceptance Model has designed to investigate the user acceptance of designing Eight Queens Chess Puzzle Game. The purpose of this study is to design a quantitative approach based on the technology acceptance model questionnaire as its primary research methodology. It utilized a quantitative approach based a Technology Acceptance Model (TAM) to evaluate the designing Eight Queens Chess Puzzle Game from 1×1 to 25×25 levels. The related constructs for evaluation are: Perceived of Usefulness, Perceived Ease of Use, User Satisfaction and Attribute of Usability. All these constructs are modified to suit the context of the study. Moreover, this study outlines the details of each construct and its relevance toward the research issue. The outcome of the study represents series of approaches that will apply for checking the advantages of collecting all levels in a single game with series of episodes and how well it achieves the aims and objectives of the design.
机译:在国际象棋游戏中,女王可以攻击位于同一行,同一列或对角线上的任何棋子。八皇后是一个经典的逻辑难题。任务是将八个皇后放置在棋盘上,使任何皇后都无法攻击其他皇后。八皇后拼图通常用于说明解决问题或回溯技术。因此,在这项研究中,技术接受模型旨在调查用户对设计八皇后国际象棋益智游戏的接受程度。这项研究的目的是设计一种基于技术接受模型问卷作为主要研究方法的定量方法。它使用了基于技术接受模型(TAM)的定量方法来评估从1×1到25×25水平的八皇后国际象棋益智游戏的设计。用于评估的相关构造包括:感知的实用性,感知的易用性,用户满意度和可用性属性。所有这些构造都进行了修改,以适合本研究的背景。此外,本研究概述了每种结构的细节及其与研究问题的相关性。该研究的结果代表了一系列方法,这些方法将适用于检查在具有一系列情节的单个游戏中收集所有关卡的优势以及其达到设计目的和目的的程度。

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