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Virtual display system of geological body based on key algorithms of three-dimensional modelling

机译:基于三维建模关键算法的地质体虚拟显示系统

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In order to study the virtual display system of geological body, the key algorithm of three-dimensional modelling is used to analyze it, and the virtual display scheme of geological body is realized. Three-dimensional modelling of geological bodies is a frontier field of current geoscience research, and also a hot issue in computer science. Its research can complement and improve the theoretical basis of virtual reality technology and expand its application fields. Geological body three-dimensional modelling software can meet the needs of geoscientists to study geological problems more effectively from three-dimensional space, and has considerable practical value. In the network environment, users' information needs are diversified and individualized, and special attention is paid to the breadth, novelty and timeliness of information. Faced with massive information resources, the information users need is a drop in the ocean in the huge and disorderly network information space. Users need to spend a lot of time and energy to find valuable information in all kinds of uniform systems. Traditional system information services can no longer help users effectively get rid of information overload and information lost. Therefore, the concept of personalized service system has become a hot spot of people' s attention as soon as it is put forward. In recent years, personalized systems have emerged in endlessly. In the early stage of formulation and implementation of personalized service strategy, the existing personalized service generally lacks the attention to context information such as user' s environment. There are weak links in personalization and intellectualization of service, which damages user experience. Therefore, Shepard algorithm and Kriging algorithm of three-dimensional modelling are used to study the virtual display system of geological bodies. The results show that these two key algorithms play a very important role in the research process of geological virtual display system, and also provide a new idea for further research on the popularization of geological knowledge.
机译:为了研究地质体的虚拟显示系统,使用三维建模的关键算法来分析它,实现了地质体的虚拟显示方案。地质体的三维建模是当前地球科学研究的前沿领域,也是计算机科学的一个热门问题。其研究可以补充和改进虚拟现实技术的理论基础,并扩大其应用领域。地质身体三维建模软件可以满足地质学家的需求,从三维空间更有效地研究地质问题,具有相当大的实用价值。在网络环境中,用户的信息需求是多样化和个性化的,并且特别注意提供广度,新奇和信息的性质。面对大规模的信息资源,信息用户需要在巨大无序的网络信息空间中进入海洋。用户需要花费大量的时间和精力来找到各种统一系统中的宝贵信息。传统的系统信息服务无法帮助用户有效地摆脱信息过载和信息丢失。因此,一旦提出,个性化服务系统的概念已经成为人们注意的热点。近年来,个性化系统已无休止地出现。在制定和实施个性化服务战略的早期阶段,现有的个性化服务通常缺乏对用户环境等上下文信息的关注。损坏用户体验的个人化和智能化中存在薄弱的联系。因此,Shepard算法和三维建模的Kriging算法用于研究地质体的虚拟显示系统。结果表明,这两个关键算法在地质虚拟显示系统的研究过程中起着非常重要的作用,并为进一步研究地质知识的推广提供了新的思路。

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