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Subway dynamic resource scheduling model and simulation based on distance game

机译:基于距离博弈的地铁动态资源调度模型与仿真

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Contraposing the poor coverage of 4 G, the mobile jitters, large network delay and the characteristics of LTE system resource scheduling in the subway station, this paper proposes an improved resource scheduling algorithm - improved algorithm of PF utility function based on distance game (hereinafter referred to as M-DG PF/UF algorithm). Then construct optimization model of M-DG PF/UF algorithm, take the distance game on the concurrency user which requests the communication, and take priority scheduling, using the priority as the base parameter, to carry the relevant scheduling out on the subway dynamic resources. Finally, made analysis for the performance of PF, EXP/PF, M-LWDF and M-DG PF/UF algorithm, the simulation results show that the improved algorithm is better than the traditional resource scheduling algorithm, makes the limited system resources of TD-LTE cover more effective users and achieves the optimization goals of subway station radio resource scheduling.
机译:针对4G覆盖不良,移动抖动,网络时延大以及地铁站LTE系统资源调度的特点,提出了一种改进的资源调度算法-基于距离博弈的PF效用函数改进算法(以下简称作为M-DG PF / UF算法)。然后构造M-DG PF / UF算法的优化模型,对请求通信的并发用户进行距离博弈,并以优先级为基本参数进行优先级调度,对地铁动态资源进行相关调度。 。最后,对PF,EXP / PF,M-LWDF和M-DG PF / UF算法的性能进行了分析,仿真结果表明,改进的算法优于传统的资源调度算法,使得TD的系统资源有限-LTE覆盖更有效的用户,实现了地铁站无线资源调度的优化目标。

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