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HANDLING EDGE LISTS IN 2D VECTOR GRAPHICS HARDWARE

机译:二维矢量图形硬件中的处理边缘列表

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In rendering two-dimensional (2D) vector graphics, edge lists arc often so large that their handling hinders the desired operation of portable devices. This paper proposes and evaluates an efficient edge-list handling method for a 2D vector graphics hardware accelerator. The proposed method selects edges that span the next scanlinc from among those spanning the current scanlinc and stores them in a small list in the internal memory. An edge list is assigned to each scanline and it stores only those edges that have not appeared in previous edge lists. Given that most active edges span only a few scanlines, the internal list can be small and implemented in the accelerator, whereas the edge lists are held in the external memory. Experimental results show that the proposed method can reduce external memory access by 23.4%-76.6% for the benchmark images considered compared to the prior methods.
机译:在渲染二维(2D)矢量图形时,边缘列表的弧度通常很大,以至于其处理妨碍了便携式设备的预期操作。本文提出并评估了一种用于2D矢量图形硬件加速器的有效边列表处理方法。所提出的方法从跨越当前scanlinc的边缘中选择跨越下一个scanlinc的边缘,并将其存储在内部存储器的一小列中。边缘列表被分配给每条扫描线,并且仅存储那些未出现在先前边缘列表中的边缘。考虑到大多数活动边缘仅跨越几条扫描线,内部列表可能很小并且可以在加速器中实现,而边缘列表则保存在外部存储器中。实验结果表明,与现有方法相比,对于基准图像,该方法可以减少23.4%-76.6%的外部存储器访问。

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