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Creativity-Centered Design from an Ecologically Grounded Perspective: Activities and Resources in Palafito 1.0

机译:从生态学的角度出发,以创意为中心的设计:Palafito 1.0中的活动和资源

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In this paper three methodological approaches to creativity-centered design are identified: the computational approach, the dialogical perspective and the ecologically grounded framework These methods relate to the current definition of ubiquitous music (ubimus). Both social and material factors that shape creative musical phenomena within ubiquitous music making are addressed. The second section discusses a design study highlighting the concepts laid out in the first part: activities and resource usage. A split between creative products and resources, which points to three material observables, frames this discussion: resources, products and by-products, including creative waste. Two new design qualities are proposed: volatility and rivalry. The paper concludes with a summary of the study results, suggesting further explorations of the ecological framework in ubiquitous music experiments.
机译:本文确定了三种以创造力为中心的设计方法论方法:计算方法,对话视角和生态基础框架。这些方法与当前普遍存在的音乐(ubimus)的定义有关。塑造无所不在的音乐创作中创造性音乐现象的社会因素和物质因素都得到了解决。第二部分讨论设计研究,重点介绍第一部分中列出的概念:活动和资源使用。创意产品和资源之间的划分(指向三个可观察的物质)构成了这种讨论:资源,产品和副产品,包括创意废物。提出了两种新的设计质量:波动性和竞争性。本文对研究结果进行了总结,建议对无所不在的音乐实验中的生态框架进行进一步的探索。

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