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Gamification of Labor and the Charge of Exploitation

机译:游戏化与剥削罪

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摘要

Recently, business organizations have increasingly turned to a novel form of non-monetary incentivesthat is, gamification, which refers to a motivation technique using video game elements, such as digital points, badges, and friendly competition in non-game contexts like workplaces. The introduction of gamification to the context of human resource management has immediately become embroiled in serious moral debates. Most notable is the accusation that using gamification as a motivation tool, employers exploit workers. This article offers an in-depth analysis of the moral charge of exploitation. This article maintains that there are no clear grounds for believing that gamification of labor is exploitative and that if gamification of labor involves a wrong or vice, it must be something other than exploitation.
机译:近年来,商业组织越来越多地转向一种新型的非货币激励形式,即游戏化,这是一种使用视频游戏元素(例如,数字积分,徽章和在非游戏环境(如工作场所)中进行友好竞争)的激励技术。在人力资源管理中引入游戏化已被严肃的道德辩论所困扰。最引人注目的是指使用游戏化作为激励工具,雇主剥削工人。本文对剥削的道德责任进行了深入分析。本文认为,没有明确的理由相信劳动的游戏化是剥削性的,并且如果劳动的游戏化涉及错误或弊端,那一定不是剥削。

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