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'I Play So I Am?' A Gender Study into Stereotype Perception and Genre Choice of Digital Game Players

机译:“我玩所以我在?”数字游戏玩家的刻板印象和类型选择的性别研究

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摘要

Stereotypes in game culture are still inhibiting the freedom of female players. This survey study aims to gain insight into these practices by looking at gaming stereotypes on two different, yet interrelated, levels. First, we inquire into perceptions of gamers regarding gender-related and general gamer stereotypes and how these relate to playing frequency. Second, genre choice is investigated in light of player's gender and how this is associated with play motivations. Results suggest that high frequency female players disagree the most with gender-related stereotypical beliefs and that these women are more strongly drawn towards specific gaming genres than men.
机译:游戏文化中的刻板印象仍在限制女性玩家的自由。这项调查研究旨在通过在两个不同但相互关联的层次上研究游戏刻板印象,来深入了解这些做法。首先,我们调查玩家对性别相关和一般玩家刻板印象的看法,以及它们与游戏频率的关系。其次,根据玩家的性别及其与游戏动机的关系来研究类型选择。结果表明,高频女性玩家最不认同与性别相关的陈规定型观念,并且这些女性比男性更倾向于特定的游戏类型。

著录项

  • 来源
    《Journal of broadcasting & electronic media》 |2016年第2期|286-304|共19页
  • 作者

    Vermeulen Lotte; Van Looy Jan;

  • 作者单位

    Univ Ghent, MICT, iMinds, Ghent, Belgium;

    Univ Ghent, Res Grp Media & ICT, iMinds, MICT, Ghent, Belgium;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 23:23:06

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