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User-Guided Rendering of Audio Objects Using an Interactive Genetic Algorithm

机译:使用交互式遗传算法的用户指导的音频对象渲染

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Object-based audio allows for personalization of content, perhaps to improve accessibility or to increase quality of experience more generally. This paper describes the design and evaluation of an interactive audio Tenderer, which is used to optimize an audio mix based on the feedback of the listener. A panel of 14 trained participants were recruited to trial the system. The range of audio mixes produced using the proposed system was comparable to the range of mixes achieved using a traditional fader-based mixing interface. Evaluation using the System Usability Scale showed a low level of physical and mental burden, making this a suitable interface for users with impairments, such as to vision and/or mobility.
机译:基于对象的音频允许对内容进行个性化设置,从而可能更广泛地提高可访问性或提高体验质量。本文介绍了交互式音频投标器的设计和评估,该投标器用于基于听众的反馈来优化音频混合。招募了一个由14名训练有素的参与者组成的小组来试用该系统。使用建议的系统产生的音频混合范围与使用传统的基于推子的混合接口实现的混合范围相当。使用系统可用性量表进行的评估显示,身心负担很低,这使其成为患有视觉和/或行动不便等障碍的用户的合适界面。

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