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Insights from an ICT4D Initiative in Kenya’s Immunization Program: Designing for the Emergence of Sociomaterial Practices

机译:肯尼亚免疫规划中ICT4D计划的见解:为社会材料实践的出现而设计

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ICT4D initiatives hold the potential to transform health service delivery in settings of poverty, yet, in practice, they face many of the same implementation complexities and coordination challenges as the global health and development programs that they aim to streamline or strengthen. Researchers and practitioners alike are now quick to observe that “context matters”, but such an observation does not amount to a coherent alternative vision of more appropriate ICT4D design and implementation. In this paper, we draw on the metaphor of imbrication to elucidate the iterative process by which ICTs become entangled with particular contexts of use. Our longitudinal ethnographic study examines the implementation and iterative redesign of an Internet of things (IoT) technology that collects real-time data and alerts health workers of disruptions in the cold storage of vaccines in Kenya. Extending recent work on imbrication, we show that technologies imbricate not only with the social context but also with local material infrastructure and that designers play a limited yet clearly consequential role in this process. To explain these findings, we highlight instances of material “back talk” and concomitant practice breakdown in which initial attempts to shape a situation yield puzzling or unappreciated consequences, which lead designers to accommodate material realities and, ultimately, pursue unanticipated courses of action. Drawing on these conceptual tools, we reveal six overlapping activities through which designers may guide the emergence of sociomaterial practices. We say that they design for the emergence of sociomaterial practices to underscore that designers cannot predict or control all contextual complexities, though they can adapt to them when they arise. Based on our insights about this process, we develop three contributions. First, we offer fresh perspective on the longstanding concern with local context in ICT4D research. Second, we suggest that our notion of designing for the emergence of sociomaterial practices is relevant for and adds to contextually aware design research frameworks such as action design research. Finally, we propose that ICT4D practitioners should attend to practice breakdowns and material back talk as they grapple with the complexities of the implementation bottleneck in global health and development.
机译:ICT4D举措具有在贫困情况下改变卫生服务提供的潜力,然而,实际上,它们与旨在精简或加强的全球卫生和发展计划一样,面临着许多相同的实施复杂性和协调挑战。现在,研究人员和从业人员都迅速观察到“上下文很重要”,但是这种观察并不等于对更合适的ICT4D设计和实施的连贯替代观点。在本文中,我们将利用加密的隐喻来阐明ICT与特定使用环境纠缠在一起的迭代过程。我们的纵向人种学研究检查了物联网(IoT)技术的实施和迭代重新设计,该技术可收集实时数据并向卫生工作者发出警报,告知肯尼亚的疫苗冷藏库中断。扩展了有关扣押的最新工作,我们发现技术不仅与社会环境融为一体,而且还与本地材料基础设施融为一体,而设计师在此过程中发挥的作用有限,但显然起着重要的作用。为了解释这些发现,我们重点介绍了实质性的“回话”和伴随的实践崩溃的实例,在这些实例中,最初形成一种情况的尝试会产生令人困惑或无法理解的后果,从而导致设计人员适应现实情况,并最终采取意想不到的行动。利用这些概念性工具,我们揭示了六个重叠的活动,设计师可以通过这些活动来指导社会物质实践的出现。我们说,他们为社会材料实践的出现而设计,以强调设计师虽然无法适应所有复杂的情境,却无法预测或控制所有情境。基于对这一过程的见解,我们做出了三点贡献。首先,我们就ICT4D研究中长期关注当地情况提供了新的观点。其次,我们建议,我们为社会材料实践的出现而设计的概念与诸如行动设计研究之类的具有情境意识的设计研究框架相关并增加了上下文感知的设计研究框架。最后,我们建议ICT4D从业人员应对全球卫生与发展中实施瓶颈的复杂性,进行细目分类和实质性的反向交谈。

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