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Analysis of the interaction between elderly people and a simulated virtual coach

机译:浅析老年人与模拟虚拟教练的互动

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The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker's emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy.
机译:异常项目开发并验证了个性化虚拟教练(VC)的新互动范式,以促进健康和独立的老化。为此,本文提出的工作旨在分析Empathic-VC和用户之间的互动。该项目的目标之一是确保最终用户的驱动设计,涉及项目的开头和每个阶段的高级用户。因此,本文着重于某些会议,其中老年人与盎司驱动,模拟系统的向导进行交互。在这些会议中使用了一种基于壮大模型的教练策略,以指导互动,并以项目的目标与老年人互动。在这种相互作用框架中,分析了人和系统行为。向导实现增长的教练策略的方式是在交互期间系统行为的关键方面。虚拟代理和他或她的物理方面使用的语言也是分析的重要提示。关于用户行为,声乐通信提供有关扬声器的情绪状态的信息,这与人类行为密切相关,并且可以从语音和语言分析中提取。以同样的方式,即使当用户没有交谈,对面部表情,凝视和手势的分析也可以提供有关非言语人类通信的信息。此外,为了参与高级用户,必须考虑他们的喜好和喜欢。为此,通过直接问卷收集VC对用户的影响。这些分析显示了与模拟虚拟教练交互时用户的积极和平静行为,以及系统的一些困难,以开发建议的教练策略。

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