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A Set Operation Algorithm Combining Totally 4D Homogeneous Processing with Exact Computation for Extended Triangle-based BRep

机译:基于扩展三角形的BRep的全4D均匀处理与精确计算相结合的集合运算算法

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Triangle-based BRep is the simplest among the BRep models in terms of algorithms and data structures. However, it has a fatal weak point that the number of triangular faces in- creases dramatically when ed operations are carried out. In the past we abated this problem and improved the capabilities of triangle-based BRep by introducing a so-called Zero tri- angle, whose three vertices are collinear. As compared with the polygon-based BRep, the triangles-based BRep is highly robust because of its simplicity. But it cannot get away from sensitivities caused by numerical computation errors. In order to avoid such sensitivities, several approaches have been proposed. We think that the best way of solving this problem is to combine totally four dimensional homogeneous processing with exact numerical compu- tation. In this paper we propose a new set operation algorithm using that combination. By introducing Zero triangles, we achieve the algorithm that does not cause numerical figures to increase beyond a least upper bound. In computational experiments, however, it turned out that this proposed algorithm performs several hundred times slower than the previous one.
机译:就算法和数据结构而言,基于三角形的BRep是BRep模型中最简单的。但是,致命的缺点是,在执行ed操作时,三角形面的数量会急剧增加。过去,我们通过引入所谓的零三角形(其三个顶点是共线的)来缓解此问题并改善基于三角形的BRep的功能。与基于多边形的BRep相比,基于三角形的BRep具有高度的鲁棒性。但是它不能摆脱由数值计算错误引起的敏感性。为了避免这种敏感性,已经提出了几种方法。我们认为,解决此问题的最佳方法是将全部四维均匀处理与精确的数值计算相结合。在本文中,我们提出了一种使用该组合的新的集合运算算法。通过引入零三角形,我们实现了不会使数值增加到最小上限之外的算法。然而,在计算实验中,事实证明,该算法的执行速度比前一种算法慢了数百倍。

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