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A New Era for Web AR with Mobile Edge Computing

机译:带有移动边缘计算的Web AR的新时代

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Dedicated device-based and app-based augmented reality (AR) solutions have inherent limitations regarding cross-platform, pervasive AR application provisioning. Web-based AR (web AR), a promising lightweight and cross-platform approach to AR, is gaining increasing attention owing to its extensive application areas. However, for computationally intensive AR applications, the weak computational efficiency of current web browsers seriously hampers applications of web AR on a large scale. The browser + cloud approach suffers from the high-latency dilemma. Now, with the emerging 5G networks, mobile edge computing (MEC) promises to greatly reduce network latency (even to 1 ms) by deploying applications at the network edge closer to users, which provides an opportunity for performance improvement of web AR. In this article, the authors envision that the application of MEC has the potential to bring web AR into a new era. Specifically, an MEC-oriented web AR solution is first proposed, followed by the design and deployment details. The authors also discuss future directions aimed at using MEC to tackle the performance issues of web AR in 3G, 4G, and 5G networks.
机译:专用的基于设备和基于应用程序的增强现实(AR)解决方案在跨平台,普遍的AR应用程序供应方面存在固有的局限性。基于Web的AR(Web AR)是一种有前途的轻量级和跨平台的AR方法,由于其广泛的应用领域而受到越来越多的关注。但是,对于计算密集型的AR应用程序,当前Web浏览器的较弱的计算效率严重阻碍了Web AR的大规模应用。浏览器+云方法遭受高延迟难题。现在,随着新兴的5G网络的发展,移动边缘计算(MEC)有望通过在距用户更近的网络边缘部署应用程序来大大减少网络延迟(甚至减少至1毫秒),这为提高Web AR的性能提供了机会。在本文中,作者设想MEC的应用有可能将Web AR推向新时代。具体而言,首先提出了一个面向MEC的Web AR解决方案,然后是设计和部署细节。作者还讨论了旨在使用MEC解决3G,4G和5G网络中Web AR性能问题的未来方向。

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