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TEXTURE ANALYSIS USING GAUSSIAN GRAPHICAL MODELS

机译:使用高斯图形模型进行纹理分析

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摘要

Texture classification is a challenging and important problem in image analysis. graphical models (GM) are promising tools for texture analysis. In this paper, we address the problem of learning the structure of Gaussian graphical models (GGM) for texture models. GGM can be considered as regression problems due to the connection between the local Markov properties and conditional regression of a Gaussian random variable. We utilize L1-penalty regularization technique for appropriate neighborhood selection and parameter estimation simultaneously. The proposed algorithms are applied in texture synthesis and classification. Experimental results on Brodatz textures demonstrate that the proposed algorithms have good performance and prospects.
机译:纹理分类是图像分析中具有挑战性和重要的问题。图形模型(GM)是用于纹理分析的有前途的工具。在本文中,我们解决了学习纹理模型的高斯图形模型(GGM)结构的问题。由于局部马尔可夫性质和高斯随机变量的条件回归之间的联系,因此GGM可被视为回归问题。我们利用L1罚正则化技术同时进行适当的邻域选择和参数估计。该算法被应用于纹理合成与分类。 Brodatz纹理的实验结果表明,该算法具有良好的性能和前景。

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