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A 3DGIS multi-agent geo-simulation model for assessment of building evacuation scenarios considering urgency and knowledge of exits

机译:考虑紧急情况和出口知识的评估建筑物疏散方案的3DGIS多主体地理模拟模型

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A three-dimensional geographic information system (3DGIS)-based multi-agent geo-simulation model was developed using the GAMA simulation platform integrating 3D GIS layers and agent-based modelling for evacuation scenario modelling. The prototype model developed was used to generate building evacuation scenarios in order to perform a preliminary assessment of the effects of panic on the egress of building occupants, represented in the model as urgency (increased evacuation speed) and knowledge of exits. In the model, 3DGIS layers of the case study building were used as inputs to model the simulation agents referred to as 'species'. PEOPLE species represents the building occupants evacuating to their target EXIT_POINTS along the INDOOR_PATHS. Their movement is affected by the chance of panic (CoP) and the chance of knowledge of exit (CoKE) parameters. CoP sets the number of PEOPLE agents 'panicking', which would be assigned with movement at 1.5 times the default speed. On the other hand, CoKE conditionally sets the target EXIT_POINT to either the designated exit attribute of the ROOMS where the PEOPLE species is located or to a random exit. Speed of movement along the INDOOR_PATHS is also affected according to path weights which are proportional to the number of PEOPLE species on the same path. Different simulation runs were performed, varying the CoP and CoKE. In general, knowledge of exit only reduced the total egress time slightly, but within the egress period, more people were able to exit quickly with increased knowledge of exit. Shorter egress time can be achieved with a random selection of exits and low CoP. However, as the number of occupants panicking increased, total egress time would eventually increase. The simulation illustrated the limitations of designating exits based on the shortest route only and indicate that knowledge of the volume of evacuating people along the indoor paths is beneficial for improving egress.
机译:使用GAMA仿真平台开发了基于三维地理信息系统(3DGIS)的多主体地理模拟模型,该平台集成了3D GIS图层和基于主体的疏散场景建模模型。所开发的原型模型用于生成建筑物疏散场景,以便对恐慌对建筑物居住者的逃生进行初步评估,在模型中以紧急程度(增加的疏散速度)和出口知识表示。在该模型中,将案例研究大楼的3DGIS层用作对模拟代理(称为“物种”)进行建模的输入。 PEOPLE物种代表沿INDOOR_PATHS疏散至目标EXIT_POINTS的建筑物居民。他们的运动受到恐慌(CoP)机会和退出知识(CoKE)参数的机会的影响。 CoP设置“恐慌” PEOPLE代理的数量,该代理将以默认速度的1.5倍进行移动。另一方面,CoKE有条件地将目标EXIT_POINT设置为PEOPLE物种所在的ROOMS的指定出口属性或随机出口。沿着INDOOR_PATHS的移动速度也会受到路径权重的影响,该权重与同一路径上PEOPLE物种的数量成正比。进行了不同的模拟运行,从而改变了CoP和CoKE。通常,退出知识只会稍微减少总的退出时间,但是在退出期间,随着退出知识的增加,更多的人能够迅速退出。通过随机选择出口和降低CoP,可以缩短出口时间。但是,随着恐慌的人数增加,总出站时间将最终增加。该模拟仅说明了基于最短路径指定出口的局限性,并表明了解沿室内路径疏散人员的数量有助于改善出口。

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