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Design, implementation, and control of a deformable manipulator robot based on a compliant spine

机译:基于兼容脊柱的可变形机器人机器人的设计,实现和控制

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This article presents the conception, the numerical modeling, and the control of a dexterous, deformable manipulator bio-inspired by the skeletal spine found in vertebrate animals. Through the implementation of this new manipulator, we show a methodology based on numerical models and simulations, that goes from design to control of continuum and soft robots. The manipulator is modeled using a finite element method (FEM), using a set of beam elements that reproduce the lattice structure of the robot. The model is computed and inverted in real-time using optimization methods. A closed-loop control strategy is implemented to account for the disparities between the model and the robot. This control strategy allows for accurate positioning, not only of the tip of the manipulator, but also the positioning of selected middle points along its backbone. In a scenario where the robot is piloted by a human operator, the command of the robot is enhanced by a haptic loop that renders the boundaries of its task space as well as the contact with its environment. The experimental validation of the model and control strategies is also presented in the form of an inspection task use case.
机译:本文介绍了脊椎动物中发现的骨骼脊柱的概念,数值建模和控制的灵活,可变形的机械手生物学。通过实现这一新机械手,我们根据数值模型和模拟显示了一种方法,从设计到控制连续体和软机器人。使用有限元方法(FEM)建模操纵器,使用一组光束元件来再现机器人的晶格结构。使用优化方法实时计算和反转该模型。实施闭环控制策略以考虑模型和机器人之间的差异。该控制策略允许精确定位,不仅可以定位机械手的尖端,而且还允许沿其骨架的所选中间点的定位。在由人类运营商驾驶机器人的场景中,通过触觉循环增强机器人的命令,使其任务空间的边界以及与其环境的接触来增强。模型和控制策略的实验验证也以检查任务用例的形式呈现。

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