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The Effect of Flow Experience and Social Norms on the Adoption of Mobile Games in China

机译:流动经验和社会规范对中国手机游戏采用的影响

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摘要

This research examines the potential factors which influence users' intention to play mobile games. Through the employment of structural equation modeling technology, a research model extending the technology acceptance model (TAM) with flow experience and social norms is proposed. This research model was empirically evaluated using survey data collected from 565 users in the largest city in central China. And eleven research hypotheses were proposed. Eight hypotheses were positively supported on a significant level, while three hypotheses were rejected in this study. The result indicated that attitude and flow experience explained about 66% of users' intention to play mobile games. It was found that social norms did not have a direct effect on the intention to play a mobile game. However, it affected the attitude directly. In addition, flow experience, perceived ease of use and perceived usefulness all had direct effects on users' attitudes toward playing a mobile game. The research findings demonstrated that flow experience play an important role in the adoption of mobile games.
机译:本研究探讨了影响用户玩手机游戏意图的潜在因素。通过运用结构方程模型技术,提出了一种具有流动经验和社会规范的技术模型扩展研究模型。使用从中部最大城市的565位用户收集的调查数据对该研究模型进行了经验评估。并提出了十一种研究假设。八个假设在显着水平上得到了积极支持,而三个假设在本研究中被拒绝。结果表明,态度和流动体验可以解释约66%的用户玩手机游戏的意图。人们发现,社会规范对玩手机游戏的意图没有直接影响。但是,它直接影响了态度。另外,流程体验,感知的易用性和感知的实用性都直接影响了用户对玩移动游戏的态度。研究结果表明,流动体验在采用手机游戏中起着重要作用。

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