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Satisfaction Analysis of Experiential Learning-Based Popular Science Education

机译:基于体验式学习的科普教育的满意度分析

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This study employed Kolb 's experiential learning model-specific experiences, observations of reflections, abstract conceptualization, and experiment-action in activities to serve as the theoretical basis for popular science education planning. It designed the six activity themes of "Knowledge of the Ocean, Easy to Know, See the Large from the Small, Challenge of Vessel Knowledge, Do It Yourself, and Small Book", with the National Science and Technology Museum (NSTM) as the research site. A questionnaire survey was distributed to 660 visitors who participated in "Large Ship! Formosa! Popular Science Education " to understand their satisfaction and preferences of the activities. The findings of the study suggest that participants were highly satisfied with the activity theme content, learning effects, and the environment and equipment. They also preferred hands-on types of activities. Particularly, "fun and interesting " and "broadening knowledge " are important factors influencing participants' willingness of participation. Finally, the results can be provided to educators, practitioners, and administrators for future promotion of popular science education.
机译:这项研究采用了Kolb的体验式学习模型特有的经验,反思的观察,抽象的概念化和活动中的实验动作,为科普教育计划提供了理论基础。它设计了六个活动主题:“海洋知识,易懂,从小处见大,船舶知识挑战,自己动手做和小书本”,国家科学技术博物馆(NSTM)作为主题。研究站点。向参加“大船!福尔摩沙!科普教育”的660名访问者分发了问卷调查表,以了解他们对活动的满意度和喜好。研究结果表明,参与者对活动主题内容,学习效果以及环境和设备非常满意。他们还喜欢动手实践的活动。尤其是,“有趣而有趣”和“知识广博”是影响参与者参与意愿的重要因素。最后,可以将结果提供给教育者,从业者和管理者,以供日后推广科普教育。

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