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Rain Simulation in Dynamic Scenes

机译:动态场景中的降雨模拟

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摘要

Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.
机译:降雨是一个复杂的现象,其模拟通常非常昂贵。在本文中,作者提出了基于粒子系统利用的全GPU降雨模拟。除了降雨模拟,CUDA的灵活性还允许作者包括一个用于检测和处理粒子与场景碰撞的系统。该检测系统允许同时模拟飞溅。由于CUDA的硬件编程能力,该系统获得了很高的性能。

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