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首页> 外文期刊>International journal of creative interfaces and computer graphics >Analysis and Evaluation of Sketch Recognizers in the Creation of Physics Simulations
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Analysis and Evaluation of Sketch Recognizers in the Creation of Physics Simulations

机译:物理模拟创建中的草图识别器的分析和评估

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摘要

Sketch-based interfaces can provide a natural way for users to interact with applications. Since the core of a sketch-based interface is the gesture recognizer, there is a need to correctly evaluate various recognizers before choosing one. In this paper the authors present an evaluation of three gesture recognizers: Rubine's recognizer, CALI and the $1 Recognizer. The evaluation relied on a set of real gesture samples drawn by 32 subjects, with a gesture repertoire arranged for use in SketchyDynamics, a programming library that intends to facilitate the creation of applications by rapidly providing them with a sketch-based interface and physics simulation capabilities. The authors also discuss some improvements to the recognizers 'implementation that helped achieving higher recognition rates. In the end, CALI had the best recognition rate with 94% accuracy, followed by $1 Recognizer with 87% and finally by Rubine 's recognizer with 79%.
机译:基于草图的界面可以为用户提供一种自然的方式来与应用程序进行交互。由于基于草图的界面的核心是手势识别器,因此需要在选择一个识别器之前正确评估各种识别器。在本文中,作者对三种手势识别器进行了评估:Rubine的识别器,CALI和$ 1识别器。该评估依靠一组由32个对象绘制的真实手势样本,并安排了一个手势库以供SketchyDynamics使用,该库旨在通过快速为应用程序提供基于草图的界面和物理模拟功能来促进应用程序的创建。 。作者还讨论了识别器实现的一些改进,这些改进有助于实现更高的识别率。最后,CALI的识别率最高,准确度为94%,其次是1美元的Recognizer,准确率为87%,最后是Rubine的识别器,为79%。

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