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A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning

机译:音乐游戏学习评估,流程,满意度和表现力的案例研究:侧重于小学生的音乐欣赏学习

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This study examines the effectiveness of a music game for music appreciation education on learners' learning assessment, learning flow, satisfaction, and expressiveness of elementary students. For the experiment, fourth grade students were divided into two groups; listening group and game group. Game group played a music game which was designed for music appreciation while the listening group listened to the music following lecture's instructions. Pre- and post-measurements of learning assessment were taken to compare the music appreciation scores between the groups. In the post-measurement, learning flow, satisfaction, and expression of music works were added. As a result, the students in the game group showed more enhanced learning assessment, learning flow, and satisfaction than those in the listening group and especially in terms of expressiveness they showed imaginative expression in their drawings or writings. The following result suggests that learning through game-playing have positive effect on students' self-directed learning and expressiveness.
机译:这项研究检验了音乐游戏对音乐欣赏教育的有效性,这些学习对学习者的学习评估,学习流程,满意度和小学生的表现力都有帮助。为了进行实验,将四年级学生分为两组。听组和游戏组。游戏小组玩了一个音乐游戏,旨在欣赏音乐,听众则按照讲座的指示听音乐。在学习评估前后进行测量,以比较各组之间的音乐欣赏分数。在后期测量中,添加了音乐作品的学习流程,满意度和表现力。结果,游戏组的学生比听力组的学生表现出更多的学习评估,学习流程和满意度,尤其是在表达能力方面,他们在绘画或写作中表现出想象力。以下结果表明,通过玩游戏进行学习对学生的自主学习和表现力具有积极影响。

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