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Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child-parent play

机译:调解家庭游戏:通过旨在促进现实世界的儿童父母戏剧的移动应用来探索数字媒体的期望

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This article highlights the necessity of considering socio-cultural values and attitudes when designing digital media, through presenting a study that explores parental attitudes toward play and digital media in childhood. Here we present a study examining the effectiveness of a mobile application designed to encourage real-world play between parents and their children (aged three to five years old). A series of quasi-naturalistic play spaces were created in child-centric organisations with parents visiting these organisations invited to use the play space - including tablet devices loaded with the application. Surveys - including open and closed questions - were collected from 28 parents along with observational data focusing on parent-child-screen interactions. The research highlights a tension between the physicality and preconceptions of digital devices and parent-child play. We also note the mobilisation of the notion 'quality time' as somewhat antithetical to digital play - indeed, expectations of digital devices in childhood, alongside a presumed developmental purpose of certain forms of play, impacted the capacity of this application to facilitate real-world play. These findings and resulting methodological discussion have implications for both the design of mobile applications and future research. Moreover, this article highlights some of the values and assumptions that influence parental expectations of purposing play and digital media.
机译:本文突出了在设计数字媒体时考虑社会文化价值观和态度的必要性,通过提出一项研究,这些研究探讨了对童年的戏剧和数字媒体的父母态度。在这里,我们提出了一项研究审查了旨在鼓励父母和孩子之间的现实世界(年龄三到五岁)之间的现实世界娱乐的效果。在儿童为中心的组织中创建了一系列准自然播放空间,父母访问这些组织使用播放空间 - 包括加载应用程序的平板电脑设备。调查 - 包括开放和封闭的问题 - 由28名父母以及专注于亲子屏幕交互的观测数据收集。该研究突出了数字设备和父子播放的物理性和偏见的紧张关系。我们还注意到将概念“质量时代”的动员有点对数字游戏 - 事实上,对童年的数字设备的期望,以及某些形式的戏剧的推测发展目的,影响了本申请的能力,促进了现实世界玩。这些发现和由此产生的方法论讨论对移动应用和未来研究的设计有影响。此外,本文突出了影响父母期望的一些价值观和假设,这些价值观和数字媒体的期望。

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