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Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations

机译:增强现实教育游戏对学生在现实世界观察中学习成绩和态度的影响

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Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided.
机译:增强现实(AR)被认为是一种潜在的技术,可以帮助学生将他们在现实世界中观察到的内容与他们的先验知识联系起来。基于AR的学习中最具挑战性的问题之一是提供有效的策略,以帮助学生专注于他们在该领域需要观察的内容。在这项研究中,提出了一种竞争性游戏方法来支持在现实环境中进行的基于AR的学习活动。已在小学生态课程中进行了一项实验,以探索与实地考察中基于AR的传统移动学习方法相比,该方法的有效性。实验结果表明,基于AR的游戏方法不仅可以提高学生的学习态度,而且可以提高他们在野外旅行中的学习表现。因此,提供了对未来工作的讨论和一些建议。

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