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Development of computer play pedagogy intervention for children with low conceptual understanding in basic mathematics operation using the dyscalculia feature approach

机译:使用dyscalculia特征方法开发基本数学运算中概念理解较弱的儿童的计算机游戏教学法。

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This study describes the development of a basic computer-based play pedagogy intervention using a dyscalculia-remedy-oriented approach such as repetition and number orientation manipulation, and the investigation of its effect on children displaying dyscalculia characteristics. This computer play was evaluated in a group of 50 seven-year-old Malaysian children, who were low achievers in mathematics subject and were divided into control and intervention group. The intervention group engaged with the newly developed computer play for an hour per day for five consecutive days, while the control group attended normal classroom learning for the same time period. Overall post-test scores indicated that children from the intervention group performed significantly better than the control group after the five-day intervention period by 57.9%. Number disorientation and arithmetic operation confusion, which are common amongst the children displaying dyscalculia characteristics, were also significantly reduced after the intervention. This implies that the children benefitted from the computer play.
机译:这项研究描述了一种基于计算机的游戏教学法干预手段的发展,该干预手段采用了诸如重复和数字取向操纵等运动障碍纠正方法,并研究了其对表现出运动障碍特征的儿童的影响。在一组50名7岁的马来西亚儿童中评估了此计算机游戏,这些儿童在数学学科上成绩不佳,分为对照组和干预组。干预组与新开发的计算机进行互动,每天连续五个小时,每天工作一个小时,而对照组则在同一时间段内参加正常的课堂学习。测试后的总体评分表明,在五天的干预期之后,干预组的儿童表现明显优于对照组,为57.9%。在表现出吞咽困难特征的儿童中,数字迷失和算术操作混乱在干预后也明显减少。这意味着孩子们从计算机游戏中受益。

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