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The impact of e-book interactivity design on children's Chinese character acquisition

机译:电子书互动设计对儿童汉字习得的影响

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This study examined the impact of e-book interactivity design on the learning of Chinese characters by fourth graders (10-year-old children). This study was guided by two main questions: (1) Are there any differences in achievements (Chinese character writing, lexical comprehension, and lexical usage) between groups of young learners who read e-books with different interactivity levels? and (2) Are there any differences in motivation (attention, confidence, relevance, and satisfaction) between groups of young learners who read e-books with different interactivity levels? This study was an experimental design where the independent variable was the interactivity design of digital books. A sample of 99 fourth graders participated in the study and participants were randomly assigned into these two groups, with one group reading an e-book with a low level of interactivity (pace-control only) and the other reading an e-book with a high level of interactivity (sequence-and media-control). Participants were asked to complete a pre-test first, and then they read their assigned e-books for 30 minutes. After they finished reading, they were given a post-test. The results showed a reverse interactivity effect, that is, the group reading the e-book with the low level of interactivity (pace-control only) performed significantly better in Chinese character writing, attention, and satisfaction. This might be due to young learners' limited cognitive capacity and processing ability for learning with hypermedia. This study aims to expand on existing theories on interactive learning for young learners and serves as a reference for elementary school teachers and e-book publishers.
机译:这项研究调查了四年级学生(10岁儿童)电子书互动设计对汉字学习的影响。这项研究受到两个主要问题的指导:(1)阅读互动程度不同的电子书的年轻学习者群体在成绩(汉字书写,词汇理解和词汇用法)方面是否存在差异? (2)阅读互动程度不同的电子书的年轻学习者之间的动机(注意力,信心,相关性和满意度)是否存在差异?这项研究是一项实验设计,其中自变量是数字图书的交互设计。 99名四年级学生的样本参与了研究,参与者被随机分为两组,一组阅读互动性较低的电子书(仅限节奏控制),另一组阅读具有互动性的电子书。高交互性(顺序和媒体控制)。要求参与者先完成预测试,然后再阅读分配给他们的电子书,持续30分钟。阅读完毕后,他们将接受后期测试。结果显示出相反的交互作用,即,阅读交互性水平较低的电子书的小组(仅使用节奏控制)在汉字书写,注意力和满意度方面的表现明显更好。这可能是由于年轻的学习者对超媒体学习的认知能力和处理能力有限。这项研究旨在扩展针对年轻学习者的现有交互式学习理论,并为小学教师和电子书出版商提供参考。

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