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How to augment the learning impact of computer simulations? The designs and effects of interactivity and scaffolding

机译:如何增强计算机仿真的学习影响力?交互性和脚手架的设计和效果

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摘要

Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows students to observe segmented video clips of the simulation at their own pace and sequence. In the second experiment, the effects of two types of scaffolding for experimentation interactivity were compared: the driving question versus structured prompt scaffolding. A total of 128 eighth-grade students were involved. The learning outcomes examined include the students' understanding of the concepts in the simulation, their learning time, total numbers of virtual experiments conducted or observed, and learning efficiency. All four designs resulted in comparable learning gains for the students. The driving question scaffolding resulted in better learning efficiency, whereas the structured prompt scaffolding supported students in conducting more virtual experiments.
机译:在这项研究中进行了两项调查。在第一个实验中,使用计算机模拟比较了两种交互作用的效果:实验与观察交互作用。实验互动性允许学生使用模拟进行虚拟实验,而观察互动性则允许学生以自己的步调和顺序观察分段的模拟视频片段。在第二个实验中,比较了两种类型的脚手架对实验交互性的影响:驾驶问题与结构化快速脚手架。共有128名八年级学生参加。考察的学习成果包括学生对模拟概念的理解,学习时间,进行或观察到的虚拟实验的总数以及学习效率。四种设计都为学生带来了可比的学习收益。驾驶题架可以提高学习效率,而结构化的提示架则可以帮助学生进行更多的虚拟实验。

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