首页> 外文期刊>Interactive Learning Environments >Programming video games and simulations in science education: exploring computational thinking through code analysis
【24h】

Programming video games and simulations in science education: exploring computational thinking through code analysis

机译:在科学教育中编程视频游戏和模拟:通过代码分析探索计算思维

获取原文
获取原文并翻译 | 示例
           

摘要

Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five weeks, with two-hour sessions per week, plus two more weeks for the pretest and post-test projects. Students were taught programming concepts through a science project; one group represented the function of a basic electric circuit by creating a simulation, while the other group represented the same function by creating a video game in which a player should achieve a score in order to win. Video game construction resulted in projects with higher CT skills and more primitives, as measured through projects' code analysis. Moreover, the video-game context seems to better motivate students for future engagement with computing activities.
机译:计算思维(CT)的各个方面都可以通过诸如模拟和视频游戏构建之类的教育背景来支持。在这项现场研究中,通过学生的代码对学生动机和学习的潜在差异进行了实证研究。为此,我们进行了为期五周的教学干预,每周进行两小时的课时,另外两周用于测试前和测试后项目。通过科学项目向学生教授编程概念;一组通过创建模拟来表示基本电路的功能,而另一组通过创建视频游戏来表示相同的功能,在该视频游戏中,玩家必须取得得分才能获胜。通过项目代码分析可以衡量,视频游戏的建设导致具有更高CT技能和更多原始知识的项目。此外,视频游戏环境似乎可以更好地激发学生未来参与计算活动的积极性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号