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The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability

机译:基于同伴竞赛的科学学习游戏对中学生的表现,成就目标和感知能力的影响

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摘要

The purpose of this study is to examine the effects of different modes of competition on science learning in a game-based learning (GBL) environment. Some key motivational constructs such as learning goals, performance goals, and perceived ability were also investigated. One hundred ninety-five students from a secondary school in Taiwan were randomly assigned to three conditions (anonymous competition, non-anonymous competition, and a control group) in a GBL environment to learn the concepts of force and balance. The results suggested that students in both the anonymous competition and non-anonymous competition groups outperformed students in the control groups. Additionally, we found that the students in the anonymous competition group reported higher learning goals and higher perceived ability than the control group did, whereas students in the non-anonymous competition group reported higher performance goals than the control group did. This study extends findings from previous research on the influences of GBL on learning and motivation.
机译:这项研究的目的是研究基于游戏的学习(GBL)环境中不同竞争模式对科学学习的影响。还研究了一些关键的动机构造,例如学习目标,绩效目标和感知能力。来自台湾某中学的195名学生在GBL环境中被随机分配到三个条件(匿名竞赛,非匿名竞赛和对照组),以学习力与平衡的概念。结果表明,匿名比赛组和非匿名比赛组的学生都优于对照组的学生。此外,我们发现匿名竞赛组的学生报告的学习目标和感知能力比对照组高,而非匿名竞赛组的学生报告的学习目标高于对照组。这项研究扩展了先前研究对GBL对学习和动机的影响的发现。

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