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Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items

机译:理性或非理性决定?对游戏玩家购买概率类型项目的审查

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Expanding the theory of planned behavior (TPB) model with non-volitional factors, this study investigated determinants of purchase intention (PI) for probability-type items (PTI) in a popular mobile game. An online survey was conducted with 534 players of Summoners War. The overall results show that the PI of PTI is associated with both rational and impulsive factors. Specifically, the results of hierarchical regression analysis demonstrate that along with two TPB elements (attitude and perceived control), individual factors of self-control and general stress, as well as game-related factors of advancement, competition, purchase frequency and spending amount were all significant predictors of PTI PI. These non-volitional factors account for additional 18% of variance out of 48% total variance (R-2 = .48) in PI.RESEARCH HIGHLIGHTSThe TPB components (attitudes toward PTI purchase (ATT), subjective norm and perceived behavioral control (PBC)) in Block 1 were significantly associated with players' intention for probability-type items (PTI) purchases, accounting for 29% of the total variation in intention for PTI purchases.Adding self-control and general stress in Block 2 accounted for 31% of the total variation in intention, and this 2% increase in R-2 was significant.Introducing all the game-related predictors in Block 3 accounted for 48% of the total variation in PTI purchase intention. In the final model, purchase frequency showed the highest standardized regression coefficient, followed by ATT, PBC, competition, average spending amount, perceived stress, self-control and advancement.
机译:通过非无与伦比的策划行为(TPB)模型扩展了策划的行为(TPB)模型,本研究调查了一个流行的移动游戏中的概率类型项目(PTI)的购买意图(PI)的决定因素。用534名召唤者战争进行了在线调查。整体结果表明,PTI的PI与合理和冲动因素有关。具体而言,分层回归分析结果表明,与两个TPB元素(姿态和感知控制)一起,自我控制和一般压力的个体因素,以及与进步,竞争,购买频率和支出的游戏相关因素PTI PI的所有重要预测因子。这些非活动因素占PI.Research explightSthe TPB组件中的48%总方差(R-2 = .48)的额外差异的额外差异(R-2 = .48)(对PTI购买(ATT),主观规范和感知行为控制(PBC) ))在框1中,与概率类型项目(PTI)购买的玩家意图显着相关,占PTI购买的意图总变化的29%。制定块2中的自我控制和一般应力占31%意图的总变异性,这2%的R-2增加显着。块3中的所有与游戏相关的预测因子都占PTI购买意图总变化的48%。在最终模型中,购买频率显示出最高标准化的回归系数,其次是ATT,PBC,竞争,平均支出金额,感知压力,自我控制和进步。

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