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Semiotic engineering: bringing designers and users together at interaction time

机译:符号工程:在交互时将设计师和用户联系在一起

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Semiotic engineering is a semiotic theory of human-computer interaction, where interactive computer systems are viewed as one-shot messages sent from designers to users. Through the system's interface, in many direct and indirect ways, designers are telling the users how they can, should, or must interact with the system in order to achieve a particular range of goals anticipated at design time. Designers are thus active interlocutors at human-computer interaction time. Their interactive discourse is delivered implicitly and/or explicitly by the system, which constitutes the designer's deputy. The importance of bringing designers and users together at interaction time springs from the intellectual nature of software artifacts. They are the result of human reasoning, choice and decision, rather than the direct effect of universal or natural laws. An adequate understanding of interactive artifacts depends on apprehending and comprehending the human intellect in action. Hence, in addition to producing interactive artifacts, designers must also introduce them appropriately, as is the case of other intellectual products. In this paper, we show how semiotic engineering can provide substantial theoretic support for viewing and exploring design possibilities brought about by this shift in perspective. We also discuss ontological and epistemological aspects of the theory, and conclude that it can bridge some of the gaps between other fragmented HCI theories and approaches.
机译:符号学工程学是人机交互的符号学理论,其中交互式计算机系统被视为从设计者发送给用户的一次性消息。通过系统的界面,设计人员以许多直接和间接的方式告诉用户他们如何,应该或必须与系统进行交互,以实现设计时预期的特定目标范围。因此,设计人员是人机交互时的活跃对话者。他们的交互性话语由系统隐式和/或显式地传递,该系统构成了设计者的代表。在交互时将设计师和用户联系在一起的重要性源于软件工件的知识特性。它们是人类推理,选择和决定的结果,而不是普遍或自然法则的直接影响。对交互式工件的充分理解取决于对行动中人类智力的理解和理解。因此,除了产生交互式人工制品外,设计师还必须像其他智力产品一样适当地引入它们。在本文中,我们展示了符号学工程如何为查看和探索这种视角转变带来的设计可能性提供实质性的理论支持。我们还将讨论该理论的本体论和认识论方面,并得出结论,它可以弥合其他零散的人机交互理论与方法之间的某些鸿沟。

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