首页> 外文期刊>Interacting with Computers >Between 2: Tango As Interactive Design
【24h】

Between 2: Tango As Interactive Design

机译:之间2:探戈作为交互式设计

获取原文
获取原文并翻译 | 示例
           

摘要

Drawing from interactive design theories and the authors' personal tango experiences in the Twin Cities and Buenos Aires, this paper critically examines tango dancing as a complex social world capable of revealing rich metadata about its physicality, spatiality, constituents, and underlying interactive processes that can be used to inform and invigorate designers' approach to digital interactivity. By exploring tango's physical and conceptual elements, parallels and connections with interactive design are identified, demonstrating how such explorations can inspire new perspectives on enhancing digital interactivity, while simultaneously refocusing our understanding of the dynamic, reciprocal relationship between digital worlds and the physical world we inhabit.
机译:借鉴互动设计理论和作者在双子城和布宜诺斯艾利斯的个人探戈经验,本文对探戈舞蹈作为一个复杂的社会世界进行了批判性考察,该世界能够揭示有关其物理性,空间性,构成要素和潜在互动过程的丰富元数据。用于告知和激发设计师进行数字交互的方法。通过探索探戈的物理和概念元素,确定了与交互设计的相似之处和联系,表明了这种探索如何激发关于增强数字交互性的新观点,同时又使我们重新认识了数字世界与我们所居住的物理世界之间动态,相互关系的理解。 。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号